Copy of Study for Lit From Within: Moscow
Lit From Within is an installation that integrates computers and LED technology into the bodies of living plants. It explores the idea of how technology can transform fundamental biological relationships with the natural world, and enables plants to shine with light from within their own bodies.
Fine Arts, Programming, Engineering
Herman Miller Future of Work Scenario Planning Concepts
A series of future work scenarios developed for Herman Miller
Art Direction, Branding, Product Design
An Anatomical Study of a Moment in Time and Space
An Anatomical Study of a Moment in Time and Space elegantly combines technology and biology with the natural rhythms of the seasonal cycle in a metaphoric exploration of what it means to be alive - in a moment, and across a lifetime.
Architecture, Installation Design, Fine Arts
T-Mobile Wearable Communication Prototypes
These were a series of wearable hardware prototypes designed to test various methods of providing ambient awareness and social connectivity to users in real time via the mobile network. A number of different interation modalities and scenarios were explored. Rapid prototype iteration was used to refine a number of concepts into high-level product concepts and demos presented to CXO-level stakeholders.
Engineering, Interaction Design, Programming
Pneuma Revisited: Cyfest 2017, Russia
Pneuma is a biometric telematic sculptural system that links artist and artwork in real time. Breathing and heartbeat are measured, transmitted and integrated into the motion of the piece via custom software and hardware. Pneuma is large architectural installation that would express the physical presence of the artist, connecting the viewer with the artist in a nontraditional but biologically visceral way.
Study for Lit From Within: New York
Lit From Within is an installation that integrates computers and LED technology into the bodies of living plants. It explores the idea of how technology can transform fundamental biological relationships with the natural world, and enables plants to shine with light from within their own bodies.
Fine Arts, Programming, Engineering
Branching Systems
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Architecture, Exhibition Design, Visual Arts
Desktop Farming Initiative Interactive Promo Mailer
Sway was launched in June of 2001 at the start of the recession and right before September 11. (I've always liked a good challenge.) Sway decided to develop promotional materials that demonstrated that when the going gets tough, the tough get growing! Thank you for your interest in Sways Desktop Farming Initiative. Enclosed you will find one Desktop Farming Sphere, a fully functional biosphere that has been optimized for growing agricultural staples on the desktop. Directions for the assembly and planting of your Desktop Farming Sphere can be found online at http://www.swaysf.com/growThe Sway Desktop Farming Sphere was developed to help feed hungry office workers in times of economic uncertainty. This self-contained ecosystem can provide much-needed nourishment and dietary fiber – not to mention a renewed sense of self-esteem and personal autonomy – using less than 4 square inches of desktop real estate. The Desktop Farming Sphere is a beacon of hope for professionals everywhere, reminding them that while the current economic climate might seem frigid, spring is, in fact, just around the corner.Sway is an interface design studio. Sway develops creative strategies for using new technologies to enhance the interaction between brands and their consumers. Weve helped cultivate business growth for companies like Levi Strauss , Red Herring and Wells Fargo.If you are interested in growing your business, or know of anyone else who would benefit from a little desktop farming, please e-mail us at grow@swaysf.com.
Entrepreneurship, Interaction Design, Creative Direction
Field (biaxial)
This piece explores the idea that a memorable time, place or experience can be condensed in a singular, physical object that embodies the essential qualities of that experience. It is one in a series of sketches that encapsulate the experience of watching the rise and fall of a summer breeze across a field in a single blade of grass (or a series of blades of grass). Each blade is computationally-autonomous, with the ability to independently sense and respond to its environment. A simple networking protocol is used to propagate wind data through the network, blade by blade. The overall effect of an offshore breeze blowing through a field is startlingly realistic and instantly familiar, in spite of its presence in such a fundamentally re-imagined form. The underlying technology of the sculpture has been designed to be modular and robust. The basic hardware architecture developed for this piece is ultimately scalable to a grid network, allowing for an entire gallery space to be transformed into a dynamic kinetic experience. While it was much more challenging to realize this piece as a collection of decentralized computers, rather than as a monolithic computer controlling a network of addressable sensors and actuators, the individual response each node has to its surroundings is an important conceptual element of the piece. Just as in a real field, each blade responds to wind data in a slightly different way. Each blade is both physically distinct and simultaneously part of a larger aggregate phenomenon. The emergent behavior that comes from the interrelation of independent nodal behavior interpreted in a group context is fundamental to the overall aesthetic effect. The sculpture is interactive, and user presence and proximity to the piece drives the wind velocity input into the system. For Artbots, the goal is to have this interaction take place at either the beginning of the “field” (in which case someone at the far left end, for example, would be empowered to generate a virtual wind for the entire piece) or interaction would occur along the entire length of the piece (someone close to any node in the sculpture would affect wind for that and all subsequent nodes further down, for example). The interaction design component for this piece is currently being fine-tuned, and I am evaluating which option works best for the user and the sculpture.
Architecture, Interaction Design, Visual Arts
Study for a Perfect Storm
“Study for A Perfect Storm” by Ryan Wolfe creates a visually and viscerally believable natural environment that blurs the parameters of a technological virtual experience with reality. In this participatory installation, the viewer's presence is the catalyst triggering a storm to blow across a quiet field of bamboo. The installation generates a more intense storm on its screens the longer the viewer wills it by remaining watching. The viewer has an active role in perpetuating the fantasy of rustling, silhouetted stalks gaining momentum as wind rises across a series of monitors that act as windows onto this familiar yet fantastical world. Video's inherent limitations as a medium of documenting events - that even while being recorded are inherently already moments past - are redefined in “Study for A Perfect Storm”. In this new media installation, Wolfe introduces a modern enhancement of present tense emergent video. Developing new applications for existing technologies, Wolfe engages custom designed, internal and external mapping/spatial systems that break conventions. Original video staged and shot in his studio provides visual components for an installation that transcends its footage to be a mechanically engineered, virtual reality installation. The next evolutionary step in materializing an auxiliary reality, spectators are further drawn into becoming an integrated part of the videotaped world as they view it on the screens. “Study for A Perfect Storm” gently embodies an artist's ability to create a completely fabricated platform that empowers a viewer with the latitude to accept an alternate reality as their own.
Fine Arts, Video Arts, Interaction Design
Pneuma Installation: Basel, Switzerland
Pneuma is a biometric telematic sculptural system that links artist and artwork in real time. Breathing and heartbeat are measured, transmitted and integrated into the motion of the piece via custom software and hardware. The original concept for the piece was to develop a large architectural installation that would express the physical presence of the artist, connecting the viewer with the artist in a nontraditional but biologically visceral way.
Fine Arts, Engineering, Design
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